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Thread Statistics | Show CCP posts - 56 post(s) |
Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.11 07:55:00 -
[1] - Quote
Throwaway Sam Atild wrote:Tavaz wrote:Is there any logic behind the significantly reduced build times on T2 products? Coupled with the higher baseline TE level, and most 10 run blueprints last less than several hours instead of multiple days on the production lines (some, like large ammo last less than a day instead of weeks).
Is anyone else worried about the lowered times leading to massively reduced margins on most products? Part of why much of the T2 market maintains solid margins (unlike their T1 counterparts) is because they take time to build. If you take that time component out of the picture, you're left with a flood of supply against the same demand currently experienced on live. I am also worried about lowered times leading to massively reduced margins on most modules. It's nice to have someone else make me feel less like a crazy person.
That is of course completely intentional as you don't need to have big margins. You are not PVPing; meaning you are not risking anything and therefor don't need big rewards. Completely in line with the Risk vs. Reward mantra. |
Rivr Luzade
Coreli Corporation Ineluctable.
559
|
Posted - 2014.06.11 09:52:00 -
[2] - Quote
Copying doesn't seem to work:
Quote:Unable to install job due to the following reasons: Insufficient funds to pay job cost The job cost has changed The facility tax rates have changed
Error.ACCOUNT_FUNDS (0.0, 259) Error.MISMATCH_COST (2877, 235) Error.MISMATCH_TAX (288, 24)
Skills are definitely there, funds are also there, I am in the same station as the copy slot. |
Rivr Luzade
Coreli Corporation Ineluctable.
559
|
Posted - 2014.06.11 10:22:00 -
[3] - Quote
CCP Nullarbor wrote:Rivr Luzade wrote:Copying doesn't seem to work: Quote:Unable to install job due to the following reasons: Insufficient funds to pay job cost The job cost has changed The facility tax rates have changed
Error.ACCOUNT_FUNDS (0.0, 259) Error.MISMATCH_COST (2877, 235) Error.MISMATCH_TAX (288, 24) Skills are definitely there, funds are also there, I am in the same station as the copy slot. Mismatch is a known issue and should be fixed with an update today. I am looking into the account funds error. Is this a corporation or personal job? If it is a corp job try changing your default wallet division?
Personal job, I think. I wouldn't even know how to install a corp job on this station (No corp office in Nererut) or with the new interface.
Personal wallet has 68M, the standard corp wallet (if it was a corp job has 1.7B. |
Rivr Luzade
Coreli Corporation Ineluctable.
563
|
Posted - 2014.06.12 06:50:00 -
[4] - Quote
767 Days to research a Venture, a frigate, to ME10 and then the same for TE10 ... this is a little bit out of scope, don't you think? This is billions of ISK poured into a POS (even though it takes a little bit less), if you desire to use them, to research a frigate BPO, with which it would then take several years to recover this investment. This is ridiculous. |
Rivr Luzade
Coreli Corporation Ineluctable.
563
|
Posted - 2014.06.12 13:40:00 -
[5] - Quote
Atlanti IV wrote:I keep getting this facility error when attempting to do an invention job at a Design Laboratory Facility Error
Interesting that the Outcome/put icon is the BPO icon, not the BPC icon.
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Rivr Luzade
Coreli Corporation Ineluctable.
576
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Posted - 2014.06.18 14:15:00 -
[6] - Quote
CCP Greyscale wrote: This is exactly the sort of thing that we're trying, where possible, to cut down in this release, precisely so we can make time for what we believe to be more interesting decisions such as "am I still doing industry in the correct place, or should I consider moving, or should I try and reshape my system so it stays optimal?". We want to create more decisions, not more clicks.
That's bogus. There is no point in moving your double digit billion ISK assets around every week or even more frequently. The only thing you achieve with that is to generate easy PVP content and frustration because your system, as it is now, is utterly vulnerable to manipulation and exploits, and, for instance, if you bid on a team and someone drives the prices higher and higher, there's not even a way to pull back out. It will also make it a lot easier to harass people, who actually won their team (as useless as it maybe) for their system, by driving cost of production/science up until everything you to do in this system turns into a loss of a lot of money from you. That is your vision of "making meaningful and more interesting decisions"?
I don't even want to start with the corp hangar theft problem. Cooperation in EVE is as toxic as it can possibly get, there is no trust in this game and every person you put an ounce of trust in, is just someone who hasn't backstabbed, assaulted and robbed you yet. And in this environment I should grant access for others to my assets, which I amassed through hard labor and risking their theft for absolutely no rewards or gains from this sharing? What you (CCP in general) do is causing more hassle, more frustration and more 1-man corps instead of more interaction and cooperation. You take away safety and expect people to share more of their expensive assets. You cause people to split up work even more. You cause the lockup of your personal BPOs in your own 1-man corp, copying from them all the time and then handing out the copies to other alliance members (yes, alliance members, not corp members in order to remove the theft risk and the usage of a system that, according to CCP, doesn't even exist in the game's code), causing more load for some and less for others, more unnecessary complexity and usage of an utterly outdated and terrible system (namely POS), instead of fixing or replacing this POS/corporation code abomination with something new, easier to understand and to access and better usable.
There are so many areas in the game that are used for industry and that would have needed improvements or replacement, before you throw more people into these ruins. And what does CCP do? Create more ruins and overpopulate existing ruins. |
Rivr Luzade
Coreli Corporation Ineluctable.
581
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Posted - 2014.06.19 09:29:00 -
[7] - Quote
Retar Aveymone wrote:Dinsdale Pirannha wrote: So how about delay this impending disaster, fix corp management FIRST, then look at this industry mess? Why is it so crucial to get the industry overhaul done before sorting out corp mechanics, which are critical to having these proposed industry changes function?
because corp mechanics are not at all critical to having these industry changes function
What is not "at all critical" then, in a world where cooperation and interaction is to be the first and foremost principle? Without proper Corp management and POS management? You cannot share BPO/Cs/access to hangars/divisions/arrays via 3rd party tools.
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Ereshgikal wrote: But going after everyone in a system that has won a nice team? Oh, THAT will happen for sure. Bid on a nice Battleship/marauder team and people will know what you are doing and where you are doing it. :) This aspect I do like.
And then there are people complaining about Watchlist surveillance being imbalanced and uncounterable. This is exactly the same. But we'll see how it turns out. Bidding on Teams in their current form is an absolute no-go for me, not enough gains and too much investment and uncertainty. |
Rivr Luzade
Coreli Corporation Ineluctable.
606
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Posted - 2014.07.03 16:14:00 -
[8] - Quote
Just pondering...
Someone recently said something about accessibility problems...
Then I see that ME-Research to ME8 for an Apocalypse BPO in a POS (1 Research Lab, System Cost Index is 2 (I think? )) costs me 550M + BPO + Fuel for 17 Days. And I look further and want it to TE-Research it to TE8, which sets me back another 870M + Fuel for another 17 Days. So all in all I am at 1.4B Installation cost + 1.3B BPO cost + Fuel...
And when I take this a step further and desire perfect ME and TE, it's the following:
TE10 (is that perfect? ): 6.1B installation cost + Fuel for 91 Days ME10 (that should be perfect): 4.1B installation cost + Fuel for 91 Days
You know what I mean?
Frigs seem to pretty ok, I'd say. A bit low even, with only 14M and 23M for perfect ME and TE respectively in under 60 days. but above it's kind of ... exciting. |
Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.04 17:22:00 -
[9] - Quote
Jon Lucien wrote:New players being able to participate in some manufacturing is important, but that doesn't mean they should have access to every part of it. They can't fly a titan on day 1, and they may not be able to afford to buy and research high-value blueprints. That's just the way it is.
4B to research an 1 aspect of an Apocalypse BPO in a system with a very low cost index, which is not going to happen on TQ? |
Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.04 18:09:00 -
[10] - Quote
CCP Nullarbor wrote:Something to be aware of, pretty much all of the cost values on Singularity are garbage at this point because they are scaled based on activity, of which there is very little on the test server.
Our own simulations from TQ data put the estimated cost for manufacturing somewhere between 0-15% of the manufactured goods depending on where you build it. Research / Invention costs are a little trickier to calculate, but I have a developer blog coming out next week which will describe the cost formula in detail for those looking to update their spreadsheets.
That sounds more reasonable. I am surprised, though, that the prices are so out of line on Sisi. I was of the impression that less activity means better cost. But you made it so that:
No activity in a system -> Terrible cost Some activity -> barely acceptable cost High activity -> Terrible cost
? |
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Rivr Luzade
Coreli Corporation Ineluctable.
610
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Posted - 2014.07.05 05:41:00 -
[11] - Quote
Arronicus wrote:CCP Greyscale wrote: Research costs scale based on time; base cost is for level 1, and higher levels cost-scale based on what multiple of level 1 time they take. This means that you have significant decisions to make about whether or not (and where!) to research high-end blueprints to high levels.
Hold on just a moment there, you're telling me that researching a blueprint that costs roughly a billion isk (capital component bpo) to ME 10 over the course of ~100 days for ~100mil, whereas another blueprint that costs roughly 1.1bil (carrier blueprint) to ME 10 over the course of ~300 days, for ~7-50 billion isk, is intended?
Probably not. Judging by CCP Nullarbor's last 2 posts, it is the case on Sisi because there's not enough jobs running, and that it will be significantly lower on TQ. Remains to be seen how that pans out.
I sure hope that I don't need to pay ~12B to research a BS BPO to max levels. ^^ |
Rivr Luzade
Coreli Corporation Ineluctable.
610
|
Posted - 2014.07.06 07:54:00 -
[12] - Quote
Soul Azizora wrote:Did a quick skim - couldn't see this mentioned anywhere.
Might be nice to be able to see mats for invention on a BPO in show-info? Having it greyed out on a BPO makes sense in terms of starting it - but not in terms of getting information I think?
You cannot invent with BPO, hence it is pointless to show the mats in the BPO. A functionality to get you directly to a BPC from the Copy-tab, however, could help. |
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